![]() ![]() The Duelist can also spin twice with diagonal axe swings the first swing has a long wind-up and therefore can lead you to dodge too early and get caught out, and the second swing ends with the axe slamming into the ground with slightly further reach than the first swing, and can send you flying if you get hit. The axe swings can be dodged or parried, and the foot stomp is telegraphed enough to avoid, and though it has a slight lock on, the reach doesn't extend too far if you begin gaining distance. The Duelist often relies on a three-move combo, consisting of a 180-degree swing with the axe, then spinning into a 360-degree swing, ending with a foot stomp with a long wind-up animation. The Frenzied Duelist is a humanoid enemy similar to the Grave Warden Duelist of Murkwater Catacombs, but unlike that enemies dual hammers, the Frenzied Duelist wields a large two-handed axe and a ball and chain. ![]() Destroy them to reveal a hole, on the opposite side of which is a series of platforms to drop down onto, and after hitting the ground at the bottom you'll be immediately initiated into a boss fight. On the right side of this cell, you'll see some wooden planks against the wall. One holds a Rainbow Stone and the other a Golden Rune (4). Follow the path (back down the sloped tunnel lined with cells) and the smaller cell halfway down on the left has three corpses, one with the Wakizashi weapon, one with a Stonesword Key, and one with a Golden Rune (4).Īt the end of the tunnel, turn left, facing south, and within the deeper cell, you'll be able to spot two corpses. Backtrack and head through the opening on the opposite side of the room (next to the wooden door, where you have to drop down) and the cell to the right has a corpse with another Golden Rune (2). If you head out the northeast exit of the room and turn left, the cell has a corpse holding a Golden Rune (2). You'll want to turn left however after dropping down from the lever and in the north corner of the room, the cell contains two corpses, one with Old Fang x5 and one with a Pillory Shield. Head up the stone steps in the room to pull the lever and open all the previously locked cells.ĭropping down off the lever platform, in the southeast corner, the open gate leads up a slope that will lead you out through the very first locked gate you encountered upon entering the cave (a good shortcut for returning in the future). A corpse in the northeast corner holds a Golden Rune (5), there is a chest in one of the cells ahead that holds a Somber Smithing Stone (5), and the small steps down in the southeast corner allow you to open the previously locked wooden door you spotted earlier. Heading up the slope to the east, you'll eventually arrive in a structured two-tier room with three Vulgar Militants inside. The corpses hold a Golden Rune (4) and Turtle Neck Meat. As you deal with the two of them, a further two small rats will come down from the slope to the east. To the left, you'll see two locked cells, and to the right in the northern corner of the room will be a tunnel sloping up.Īrriving at the top of the sloped tunnel, you'll see a small rat run off to the left to join a Giant Rat on the left that's guarding two corpses. Proceed through the tunnel to the left of the door and drop down to face off against two Vulgar Militants, with a locked cell to the right and a passageway to the left.Ĭontinue onwards passing a vast number of cells lining the tunnel walls before emerging out into a larger cave. In the northwest corner, you'll spot a wooden door built into a stone structure, with a lever resting on the platform above the door. Heading into the room on the left, there will be more cells and a Vulgar Militant will spring at you from the right-hand side of the room. This is advised as you'll soon be opening up these gates and allowing them to roam free, so the more you take out now, the less you'll have to deal with later. ![]() You can actually hit a good number of them through the bars should they be kneeling wailing at the gate. There are a number of other cells in the room beyond housing various flaming Putrid Corpses. At the end of the tunnel, it appears you've hit a dead-end but in fact, the floor will fall through and you'll land in a cell below. Head through the open gate and proceed down a long tunnel. ![]()
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